Tanelorn's peculiar characteristics offers some unique opportunities in trading. With access to unlimited worlds, hardy and cunning merchants who have established themselves in the Eternal City are able to provide items of curiosity and fabulousness wherever Tanelorn takes them.

  A world not unlike the Young Kingdoms, yet where Law and Chaos hold little sway. The beings of Arda - humans, half-humans, dragons, long-lived creatrures that resemble Melniboneans much in appearance but little in behaviour, demons and spirits of all sorts - fight and strive for principles they call Good and Evil. Magic is very strong in Arda, yet wizards and sorcerers are ever rarer. Much like the Young Kingdoms, Arda is on the verge of changes of incredible magnitude.

  A world apart. It's existence is known in Tanelorn, but the Eternal City has not been there in living or recorded history. Until recently, it had been seperated somehow from the continuum of what is understood to be the multiverse. Left on their own, the mortal races of this world evolved without any influence from the Lords of the Higher Worlds until, unwittingly it seems, some reopened gateways to the multiverse using fragments of technology that are far, far more ancient than the founding of the Melnibonean Bright Empire. The lords of the Higher Worlds are now actively seeking to control Tekumel, but evidence suggests that they can only gain access to that world through the gateways controlled by mortals.

  Not a world as such, The Gathering is a place that exists outside of time and space. Extremely powerful wizards, calling themselves Planeswalkers or Duelists, summon the magic and creatures from the limitless variety of the multiverse to battle each other for supremacy. What prize they are after and how they casually combine the powers of Law, Chaos, Nature, Good and Evil are mysteries to all but themselves.